With the upcoming improvement in Elite drop rates, this documentary is to review the most energy-efficient approach to acquire upgrades.
Patch version: 1.9.1.416
Summary on efficiency
- Common: Elite / Normal-5 (7% better) > Mirror > Normal-6
- Uncommon: Elite (4% better) > Normal-5 (1% better) > Mirror > Normal-6
- Rare: Elite (40% better) > Mirror > Normal
- Epic: Elite (16% better) > Mirror > Normal
- Legendary: Elite (30% better) > Mirror > Normal
- Note - % improvement is based on this formula:
- E.g. Common = (Mirror energy per unit- Elite energy per unit)/Elite energy per unit x 100%
- Note - there was a miscalculation in Rare %improvement in previous post. It is corrected here and will not be counted in as a change
- Note - 2 methods were involved leading to original results being wrong. Mitigation has been applied.
Chance to acquire 1 upgrade
Key change highlighted in red
*Guarantee to get 1, these chances are to get 1 additional upgrade per stage
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