Snappawrecka, Killa Kan
INSIGHT Rating - Tier B Assassin
- Guild - 1
- PvP - 3
- Arenas - 2
- Events - 2
- Risk-rewarding assassin
- Runs in and trade life with key target
- Strength:
- Powerful long range active to snipe target
- Explosion trait synergises with active, but conditional
- Weakness:
- Active can be bodyblocked
- No control to explosion timing
- Anything other than active and Explosion trait are terrible
PvP draft mode
- Powerful active with 5-hex range to one-shot the hiding Carry but trading its life
- If it dies using its actvie, death explosion is buffed for 50%
- Yet, it needs a walkable path to its target for active to work, i.e. opponent can bodyblock or leverage terrain and hex effect
Guild Raids
- Insufficient output and survivability for 5 rounds
Arena
- Not as valuable as PvP as opposing AI is very aggressive and carries do not hide
Events
- Very diverse arsenal (multi-hit, ranged, direct damage, chain, projectile, Big Target, Mechanical)
- Uncertainty to stay alive without repairing
- Explosion hurts allies
Stats Analysis
At Rare, Silver 1; Damage against 300-armor target; Rank amongst all characters
Comments: Very poor stats to do meaningful damage
- HP - Rank 31 (2nd Centile)
- Armor - Rank 47 (Bottom 11)
- Melee - Rank 51 (Bottom 9)
- Average: 2 hit, 20% pen., passive (-108 armor) = 98
- Max: 2 hit, 20% pen., high roll (+20%), passive (-108 armor) = 117
- Ranged - Rank 27 (Bottom 5)
- Average: 3 hits, 15% pen. = 108
- Max: 5 hits (trait), 15% pen., high roll (+20%) = 216
- Range - Long Range
- Speed - Average
- Equip. - Crit-focus
- 38% for 250 damage
Skills Analysis
At Rare, Silver 1; Damage against 300-armor target;
Comments: Powerful active to snipe important target and suppress an area, but impractical passive
- Active - Good
- 5-hex range for massive damage (200-524 after armor)
- In PvP Common level, he can take down the following target:
- Archimatos
- Certus
- Sho'syl
- Calandis
- Varro Tigurius
- Vindicta
- Cannot move in the same round
- Can be body-blocked by opponents if the only path is blocked
- Passive - Sub-optimal
- Ignore 108 armor and reduce 55 armor per attack
- Reduction applies after the attack, benefit subsequent attacks (not hits)
- In PvP or Arena, Snappawrecka will not survive long to deal enough armor reductions
- For reference, Haarken's active reduces 134 armor
- Guild bosses are immune to armor reduction
Traits Analysis
At Rare 6 Star, Silver 1; Damage against 300-armor target;
Comments:
- Dakka
- More hits at range of 2
- Not practical as Snappawrecka's damage is very low
- Big Target
- Niche use to protect characters from ranged fire, but risk it exploding
- Trait for events
- Explosion
- 25% max health (242) of Snapawrecka as Direct damage to all characters around
- If it dies from its active, damage is buffed by 50% (363)
- Mechanical
- Can be repaired, cannot be healed
- Trait for events
Synergy
Excluding flat damage buff for obvious synergy
Defensive buff - To stay alive before using active
- Varro passive for 50% block
- Azrael passive for more damage block
- Gibbascrapz passive for extra armor
- Varro passive for damage block
- Sibyll passive for per-hit damage reduction
- Ancient Thoread active for blocking
- Big Target trait for hit reduction
Improvement
With its underwhelming stats and potential glitches in active's damage, the
following is what Librarius INSIGHT considers as viable to improve
character's viability
- Revamp passive that synergise it running into enemy line and being random
- e.g. percentage chance on explosion after movement, triple after active
- e.g. Extra Armor Plating with damage reduction, and goes off after active
- Complete revamp of character
- e.g. equipping a Rokkit Launcha with better penetration damage type to compensate low damage
Reference
- https://tacticus.fandom.com/wiki/Snappawrecka
- https://warhammer40k.fandom.com/wiki/Killa_Kan
- https://tacticus.fandom.com/wiki/HDTW_Damage
Metrics
- Profile Version: v1.9.21.436; Round-down is applied to calculation
- Rating Criteria
- 1 - Deal little damage, or lacking skillsets
- 2 - Deal fair damage, or with noticeable skillsets
- 3 - Deal massive damage, or with unique skillsets
- Role Descriptions
- Carry - Winning condition by DPS or summon
- Assassin - Eliminate Carry
- Juggernaut - Lead front-line assault
- Bodyguard - Protect Carry
- Support - Provides utilities to the team
===END OF TRANSMISSION===
Updates:
ReplyDelete- Updated stats from v1.8.14.409 to v1.9.21.436
- Applied latest role definitions