ARCHIMATOS, Master of Possession
INSIGHT Rating - Tier B Assassin
- Guild - 2
- PvP - 2
- Arenas - 3
- Events - 1
- A versatile summoner to assassin important target(s) and overwhelm enemies with Bloodletters
- Strength:
- Powerful summons throughout the whole match
- Decent damage in melee and ranged
- Weakness:
- Short ranged and weak in HP and armor, difficult to survive long
- Bloodletters do not last long to be reliable outputs
- He has a few nemesis who shut him down
See Metrics for definition on classes and rating
PvP draft mode
- Minimising free hexes around characters are very important against Archimatos's active. In other words, his active should encourage enemies to stick together, creating tactical advantage should AoE damage be available
- If his summon spawns at melee range of an enemy in overwatch, it will block overwatches to that direction
- He can quickly overwhelm a team of range-focus characters
- Most of Space Wolf characters can counter him very well
- Be careful of LtGB hurting non-Chaos allies
Guild Raids
- Ineffective against Mortarion and Ghazghkull:
- Bloodletters are highly suspectable to Guild Bosses' AoE attacks (they have 0 armor and low health)
- Bloodletters prioritise enemy's summons than Guild Boss
- Against Szarekh, if Bloodletters run into Szarekh's range before it leaves the throne, Szarekh often stays in the throne. Timing to summon is crucial
- Bloodletters do 1 more hit against Pskyer bosses (all Tyrants and Mortarion)
Arena
- Good placement of Bloodletters can manipulate enemies' behaviors as enemies prioritise kills, and summons are easier to kill
- Same comments as PvP draft mode
Wave-clearing events
- Archimatos has wave-clearing AoE in ranged attack, with each kill summoning 1 Bloodletter (max 4 kills per attack, 2 from psychic damage and 2 from LtGB).
- Same comments as Arena
Stats Analysis
At Rare, Silver 1; Damage against 300-armor target; Rank amongst all characters
Comments:
- HP - Rank 49 (Bottom 10)
- Armor - Rank 52 (Bottom 5)
- Melee - Rank 13
- Average: 2 hits, 100% pen. = 362
- Max: 2 hits, LtGB, 100% pen., high roll (+20%) = 652
- Ranged - Rank 19
- Average: 1 hits, 100% pen. = 181
- Max: 1 hit, 100% pen., LtGBx2, Smite (50%), high roll (+20%) = 652
- Speed - Average
- Equip. - Crit-focus
- 38% for 250 damage
Skills Analysis
At Rare, Silver 1; Damage against 300-armor target;
Comments: Constant streaming of Bloodletters to overwhelm enemies
- Active - Good
- Summon at most 5 Bloodletters surrounding the enemy (7 in Legendary), each hitting the target and ending its turn
- Stop summoning as soon as target expires
- Passive - Good
- Upon killing his target with normal attack or LtGB, Archimatos summons 1 Bloodletter at the spot of expired target
- This can happen more than once per attack if more than 1 target expires
- Summon - Bloodletter
- HP - 370
- Melee - 237
- Hits - 1-3 hits, with 80% pen.
- Movement - Normal
- Traits:
- 25% chance to block 50% of melee damage (i.e. 118)
- +1 hit against psykers
- +1 hit when reaching a target
Traits Analysis
Comments: Reliable AoE to normal ranged attack
- Let the Galaxy Burn (LtGB)
- 50% chance to score 1 hit to the target or any non-Chaos unit next to target for 1 ranged attack
- Psyker
- 2nd psychic hit to a random unit next to original target, dealing 50% damage
- Only 1 LtGB will be triggered for 1 attack attempt. It can be triggered in either the 1st hit or 2nd hit
Synergy
Excluding flat damage buff for obvious synergy
- Displacement skills - To relocate target for maximised summoning potentials
- Certus active - Knockback
- Tjark active - Pull
- Sword Brother Godswyl active- Knockback but taking one hex doing so
- Tanksmasha active - Unreliable knockback
- Bloodletter Buff - To maximise outputs of the Bloodletters
- Abraxas passive - +1 hit to Daemon and + psychic damage per hit
- Maktohep active - +1 action to adjacent Bloodletters, esp. powerful right after a full summon
- Ancient Thoread passive - 1 attack when a Bloodletter dies
Reference
Metrics
- Profile Version: v1.9.21.436; Round-down is applied to calculation
- Rating Criteria
- 1 - Deal little damage, or lacking skillsets
- 2 - Deal fair damage, or with noticeable skillsets
- 3 - Deal massive damage, or with unique skillsets
- Role Descriptions
- Carry - Winning condition by DPS or summon
- Assassin - Eliminate Carry
- Juggernaut - Lead front-line assault
- Bodyguard - Protect Carry
- Support - Provides utilities to the team
===END OF TRANSMISSION===
Updates:
ReplyDelete1. Ranged and Melee damage calcaulation
2. Wave-clearing events comments: Max bloodletters to summon is 4 instead of 3 as recent test suggested
Updates:
ReplyDelete- Updated stats from v1.8.14.409 to v1.9.21.436
- Applied latest role definitions