This documentary is for analysis to characters change following July 2023 Update.
- Patch version: 1.9.1.416
- For characters stats, using Rare 6-Star Silver 1
- Reference - EN Labs TACTICUS excel
Character Changes
- Darkstrider - Significant buff
- Changes: HP (7%) + Suppressive Fire
- Suppressive Fire (-15%) + active (-108 and 1 hit) significantly reduce opponents' output
- Imospekh - Significant buff
- Changes: HP (20%) + Armor (15%) + 6 hits in melee
- Weakness on melee removed
- Survivability Sensitivity: against Tjark (387 x 4 hits)
- Before:
- Armor: 240
- Damage Taken: 588
- HP Left: 19%
- After:
- Armor: 276
- Damage Taken:444, 25% reduction
- HP Left: 50%
- Makhotep - Normal Buff
- Changes: HP (5%) + Armor (11%)
- Survivability Sensitivity: against Tjark (387 x 4 hits)
- Before:
- Armor: 304
- Damage Taken: 332
- HP Left: 66%
- After:
- Armor: 337
- Damage Taken: 200, 40% reduction
- HP Left: 79%
- Thutmose - Niche buff
- Changes: HP (7%) + Flying Trait + 2 hits in melee
- Flying benefits his passive (but remains random)
- Encourage melee play, but it remains too fragile to do so
Key Mechanics Changes
- Markerlight applies to Guild Bosses
- Damage buff comparison:
- Darkstrider: +134 (ranged attack)
- Eldryon: +122 / +163 (Aeldari)
- Aethana: +55 / + 96 (Aeldari)
- Calgar: +122 / +175 (imperial)
- Key Beneficiaries:
- Multi-hitter at range and 15% buff
- Darkstrider + Re'vas
- Multi-hitter at range
- Darkstrider + Imospekh
- Darkstrider + Maugan Ra
- Displacing Guild Bosses is possible
- Unless they have Big Target trait
- Use Cases:
- Pull bosses to lower ground for 1.5x damage
- Pull bosses to open space to attack
- Note - bosses are immune to hex effects. Wire does not provide damage increase
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